Candied, crushed sago't gulaman
by Piotr Iwanicki, Jakub Ziembinski, Lukasz Spierewka, Marek Baczynski, Konrad Kacperczyk, Dawid Adamkiewicz, and vxd555
SUPER HOT SUPER HOT SUPER HOT
The mantra marquees in your head like a direct feed from your id. It’s typographically appealing brainwashing–egging you on to kick ass and take names.
BE SEXY WHILE DOING SO
SUPERHOT was last week’s Internet flash (It’s on Unity but the puns!) in the pan. You play a contracted assassin whose special powers of timebending enable him to perform critically timed dodges and counterattacks. TIME MOVES ONLY WHEN YOU DO, according to the voice in your head. This is the main conceit. Use it to the fullest.
Each mission features the very simple objective of killing everyone in the vicinity. This is an FPS standard and is to be expected. With the new time mechanic, the game shifts gears from a twitch-based experience to an eerily elegant John Woo-esque puzzle game. Bullets hurtle past like the tears of Zack Snyder. Doves are absent but they shouldn’t be.
SUPERHOT plays on the relationships of risk and reinforcement. A mission’s end will net you a digitally-lowered baritone praising your gunplay. No numbers by the thousands spinning on your screen, a hot mess of a slot machine. Just some gravelly man exclaiming SUPER HOT SUPER HOT SUPER HOT. It’s a simple thing but the novelty resonates for quite a while. Deep down, that’s all anyone ever needs anyway.
You can play SUPERHOT here. Or by clicking any of the pictures.